Texture Atlas Packer
Online texture atlas (Sprite Atlas / Sprite Sheet) packer: pack sprites of any size tightly into one or more images using the MaxRects bin-packing algorithm, auto-trim transparent edges, add padding and edge extrude to prevent bleeding, with power-of-two (POT) and square size constraints and optional 90° rotation for higher efficiency. Sprites that exceed a single atlas are split across pages automatically. Export atlas PNG(s) plus Unity .png.meta (Multiple Sprite + pivot), Godot 4 SpriteFrames .tres, and TexturePacker JSON (Hash/Array), Cocos2d-x/Creator plist, Phaser 3 multiatlas, Spine / libGDX .atlas, DragonBones JSON, and CSS Sprite. Everything runs locally in your browser, no uploads.