Runs locallyNo upload · Unity / Godot
Game art,into the engine
Extract, cut out, pack. The ZIP writes Unity .meta / Godot .tres. Next hands frames to the following tool — no download-then-upload.
- 28tools
- 4engine exports
- 0uploads
Video into an engine atlas
Extract → cutout → pack. Next hands frames to the following tool, no download-then-upload.
01Extract Video to FramesExtract MP4 / WebM frames with optional chroma key. No ezgif, no upload.
02CutoutOptional AI Background RemovalCut out in the browser — files never leave the device. Next packs the atlas.
03Pack atlas Texture Atlas PackerMaxRects packing. ZIP includes Unity .meta and Godot .tres.
04Into engine Unity .meta / Godot .tresDrop the ZIP into the project to slice and play — no manual import settings.
Cutout is optional. Hit Next on each step.
Atlas & Sprites
Extract frames, slice, pack atlases, and auto-rig with Unity .meta / Godot .tres.
10 tools- Video to FramesPipelineExtract frames from video, optional chroma-key or AI cutout, stitch into a Sprite Sheet, and export Unity .meta / Godot SpriteFrames .tres
- Texture Atlas PackerPipelinePack sprites into an atlas — ZIP includes Unity .meta / Godot .tres
- Frames & GIFSplit a sprite sheet or GIF, reorder frames, then compose a GIF, sheet, or strip
- SliceCut a sheet into PNGs by grid or transparent regions. Regular animation grids can also use Frames & GIF
- Sprite OutlineAdd inner or outer strokes to transparent PNGs / frames: color and width, batch processing, send on to the asset tray
- Polygon ColliderTrace a transparent PNG silhouette into polygons for Unity PolygonCollider2D / Sprite physicsShape and Godot CollisionPolygon2D
- Auto RigAuto-mesh a transparent character, place bones and weights, pose and play clips, export Spine JSON / Godot Skeleton2D
- 9-PatchEdit 9-slice stretch guides; export .9.png, Unity Sliced, Godot StyleBox, Cocos 9-slice, Unreal UMG
- Autotile / Wang BuilderTurn a few base tiles into a 47-blob or 16-Wang tileset, preview connections, send to the random world or Tiled
- Aseprite ImportOpen .ase / .aseprite, split layers and frames, export PNG / GIF / palette, send to the tray
Editing
Cutout, upscale, normals, and channel packing.
11 tools- AI Background RemovalPipelineCut out portraits and art from complex backgrounds. For solid or green-screen shots, use Chroma Key
- AI Image UpscalerUpscale images losslessly in your browser with AI super-resolution (Swin2SR / APISR), or sharpen pixel assets and icons with high-quality Lanczos interpolation
- AI EraserPaint over watermarks, clutter or people — AI fills the area from surrounding pixels, all in your browser
- AI Object SplitSplit multiple objects in one image into separate transparent PNGs. For a full-image cutout use AI Background Removal; for a grid use Slice
- Image CropCrop one image by ratio or pixels. For a grid of many slices use Slice; for overlapping objects use AI Object Split
- Chroma KeyGreen screen, solid color, or black/white dual-background cutout. For photos with busy backgrounds, use AI Background Removal
- Palette & GradingExtract colors, quantize to N colors, export palettes and grade images
- PixelateConvert to fixed-grid pixel art with a project palette and indexed PNG / GIF export
- Seamless Tileable TextureTurn a texture into a seamless four-way tile with ghost-free smart stitching, plus offset cross-fade, edge blend and mirror modes, lighting correction and power-of-two output — for floors / walls / UI patterns
- Normal / Height / RoughnessGenerate normal, height and roughness maps from albedo, locally — for Unity 2D Lights and Godot 2D lighting, with a lit preview
- Channel PackerPack AO / Metallic / Roughness / Height into one RGBA for Unity Mask Maps and Unreal / Godot ORM — then send to the tray for KTX2 / DDS
Convert & Compress
Format conversion, compression, resize, and texture prep.
5 tools- Format ConvertConvert between PNG / JPG / WebP / AVIF / BMP / TGA / DDS / KTX2 and more, with batch support
- Image CompressSmartly compress image size, balancing quality and package size
- Batch ResizeBatch adjust image resolution by factor, percentage or target size
- Texture PrepBatch trim transparent edges, pad to POT or multiples of 4, premultiply alpha, and extrude/bleed sprites for engines
- SVG to PNGRasterize UI icon SVGs to transparent PNGs at engine sizes / @2x @3x, then send them to the tray for atlas packing
Canvas Workspace
An infinite canvas for continuous work, plus a playable Godot tilemap world.
2 tools