Game art, into the engine
Pack atlases with Unity .meta and Godot .tres. Extract frames, slice, and cut out in the browser. Files never leave your device.
One fixed pipeline
Turn a video into an engine-ready atlas. Stay in order — Next hands frames to the following tool, no download-then-upload.
- 01ExtractVideo to Frames
- 02CutoutAI Background Removal
- 03Pack atlasTexture Atlas Packer
- 04Into engineUnity .meta / Godot .tres
Cutout is optional. Hit Next on each step.
Other common jobs
Split a sheet, a GIF, or loose sprites from here.
Atlas & Sprites
10 toolsExtract frames, slice, and pack atlases with Unity .meta / Godot .tres.
Video to Frames
Extract frames from video, optional chroma-key or AI cutout, stitch into a Sprite Sheet, and export Unity .meta / Godot SpriteFrames .tres
Open→Texture Atlas Packer
Pack sprites into an atlas and export Unity .meta / Godot .tres
Open→Sprite Sheet Split
Split a sheet into frames by grid, or compose frames into a GIF. To split a GIF or reorder frames, use GIF Split & Merge
Open→GIF Split & Merge
Split a GIF, reorder frames, merge images into a sequence. To split a grid sheet, use Sprite Sheet Split
Open→Slice
Cut a sheet into PNGs by grid or transparent regions. Regular animation grids can also use Sprite Sheet Split
Open→Sprite Outline
Add inner or outer strokes to transparent PNGs / frames: color and width, batch processing, send on to the asset tray
Open→Polygon Collider
Trace a transparent PNG silhouette into polygons for Unity PolygonCollider2D / Sprite physicsShape and Godot CollisionPolygon2D
Open→9-Patch
Edit 9-slice stretch guides; export .9.png, Unity Sliced, Godot StyleBox, Cocos 9-slice
Open→Autotile / Wang Builder
Turn a few base tiles into a 47-blob or 16-Wang tileset, preview connections, send to the random world or Tiled
Open→Aseprite Import
Open .ase / .aseprite, split layers and frames, export PNG / GIF / palette, send to the tray
Open→Editing
11 toolsCutout, upscale, normals, and channel packing.
AI Background Removal
Cut out portraits and art from complex backgrounds. For solid or green-screen shots, use Chroma Key
Open→AI Image Upscaler
Upscale images losslessly in your browser with AI super-resolution (Swin2SR / APISR), or sharpen pixel assets and icons with high-quality Lanczos interpolation
Open→AI Eraser
Paint over watermarks, clutter or people — AI fills the area from surrounding pixels, all in your browser
Open→AI Object Split
Split multiple objects in one image into separate transparent PNGs. For a full-image cutout use AI Background Removal; for a grid use Slice
Open→Image Crop
Crop one image by ratio or pixels. For a grid of many slices use Slice; for overlapping objects use AI Object Split
Open→Chroma Key
Green screen, solid color, or black/white dual-background cutout. For photos with busy backgrounds, use AI Background Removal
Open→Palette & Grading
Extract colors, quantize to N colors, export palettes and grade images
Open→Pixelate
Convert to fixed-grid pixel art with a project palette and indexed PNG / GIF export
Open→Seamless Tileable Texture
Turn a texture into a seamless four-way tile — no visible seams when repeated horizontally or vertically. Supports mirror tiling and edge blending, ideal for floors / walls / UI patterns
Open→Normal / Height / Roughness
Generate normal, height and roughness maps from albedo, locally — for Unity 2D Lights and Godot 2D lighting, with a lit preview
Open→Channel Packer
Pack AO / Metallic / Roughness / Height into one RGBA for Unity Mask Maps and Unreal / Godot ORM — then send to the tray for KTX2 / DDS
Open→Convert & Compress
5 toolsFormat conversion, compression, resize, and texture prep.
Format Convert
Convert between PNG / JPG / WebP / AVIF / BMP / TGA / DDS / KTX2 and more, with batch support
Open→Image Compress
Smartly compress image size, balancing quality and package size
Open→Batch Resize
Batch adjust image resolution by factor, percentage or target size
Open→Texture Prep
Batch trim transparent edges, pad to POT or multiples of 4, premultiply alpha, and extrude/bleed sprites for engines
Open→SVG to PNG
Rasterize UI icon SVGs to transparent PNGs at engine sizes / @2x @3x, then send them to the tray for atlas packing
Open→Canvas Workspace
2 toolsAn infinite canvas for continuous work, plus a playable Godot tilemap world.