Runs locallyNo upload · Unity / Godot

Game art,into the engine

Extract, cut out, pack. The ZIP writes Unity .meta / Godot .tres. Next hands frames to the following tool — no download-then-upload.

Video into the engine
  • 28tools
  • 4engine exports
  • 0uploads
Main quest

Video into an engine atlas

Extract → cutout → pack. Next hands frames to the following tool, no download-then-upload.

Start at step 1
  1. 01Extract
    Video to Frames

    Extract MP4 / WebM frames with optional chroma key. No ezgif, no upload.

    InMP4 · WebMOutPNG ×N
  2. 02CutoutOptional
    AI Background Removal

    Cut out in the browser — files never leave the device. Next packs the atlas.

    InPNG ×NOutRGBA PNG
  3. 03Pack atlas
    Texture Atlas Packer

    MaxRects packing. ZIP includes Unity .meta and Godot .tres.

    InPNG ×NOutAtlas · ZIP
  4. 04Into engine
    Unity .meta / Godot .tres

    Drop the ZIP into the project to slice and play — no manual import settings.

    InZIPOut.meta · .tres

Cutout is optional. Hit Next on each step.

Tool select

Pick a tool

01

Atlas & Sprites

Extract frames, slice, pack atlases, and auto-rig with Unity .meta / Godot .tres.

10 tools
02

Editing

Cutout, upscale, normals, and channel packing.

11 tools
03

Convert & Compress

Format conversion, compression, resize, and texture prep.

5 tools
04

Canvas Workspace

An infinite canvas for continuous work, plus a playable Godot tilemap world.

2 tools