Auto Rig
Online auto-rig tool: turn a transparent character PNG into a deformable 2D skeleton in the browser. It builds a mesh from the silhouette, places a humanoid / simple / quadruped skeleton from the body proportions, computes vertex weights, then lets you pose bones and play idle / wave / walk on a timeline like Spine. Export Spine 3.8-style JSON + atlas, a Godot 4 Skeleton2D .tscn, and a project JSON you can reopen. Everything runs locally — nothing is uploaded.