Channel Packer

Pack ambient occlusion, metallic, roughness, height and detail mask into a single RGBA texture in the browser. Presets for Unity HDRP/URP Mask Map (R metallic / G AO / B detail / A Smoothness), Unreal and Godot ORM (R AO / G roughness / B metallic), and Unity Metallic-Smoothness. Or assign any source, extract channel and invert per slot. Filenames like _ao / _metallic / _roughness / _h are detected automatically. Pure Canvas / Worker, export PNG, send to the asset tray and open format convert for KTX2 / DDS. Nothing is uploaded.