Normal / Height / Roughness

Generate game-ready normal, height and roughness maps from a single albedo texture, in the browser. Default is a local Sobel gradient — no upload, no model download. Optionally run DeepBump ONNX (~27MB, cached) to rebuild photo/material normals from color. Switch Unity (DirectX, inverted green) or Godot (OpenGL) conventions, tune bump strength, height blur and wrap-around sampling for seamless tiles. Drag a light in the 2D preview to check the normal direction. Batch-export PNG / ZIP or send to the asset tray. Built for floors, walls, pixel sprites and UI relief.